housebion.blogg.se

Agar io
Agar io









agar io
  1. #Agar io how to#
  2. #Agar io pro#
  3. #Agar io free#

Agario let users name their cell, and some names unlock skins, so you can get to swim the oceans of your petri dish as Doge, Barack Obama, Putin, and more. See how simple, un-designed it is? See how fast it loads? Exactly.Ĭreativity plays a big role in a product’s appeal.

#Agar io pro#

UX pro tip: Take a look at Samuel Hulick’s user onboarding site. Everything on top of that is a nice to have, and sometimes even do more damage than good. First and foremost they should be functional. It’s a sacrifice of beauty for usability.Ī friend once told me that a good song doesn’t need more than an acoustic guitar to shine, everything else is a luxury. Simply because the more graphics the game has, the slower it loads. Of course products should load fast, right? Still, it hardly happens. This feature may sound like a no-brainer to you. In less than 5 seconds you are up and running. UX pro tip: Switch all your product’s texts to Gibberish and user-test it. Consumer products, like games, should also be easy to understand and offer more depth for the knowledgeable and willing. As use becomes extensive, more “strategies” of using Snapchat emerge: Altering pictures, writing text, applying geofilters, shooting video and such. This product’s message is clear and simple: Send ephemeral messages to friends. A classic case of “easy to learn hard to master”. Different strategies and ways of play emerge as you play along. As simple as it is ,there’s depth to the game.

agar io

#Agar io how to#

As a matter of fact this game feels so natural that even if instructions were in Gibberish people would still understand how to play it. Everything else comes, like survival, naturally. The only thing it says is to “move the mouse to move, space to split, W to eject some mass”.

agar io

What emotions can you evoke? What is the desired experience? Would your users be able to describe it in words?Īgario doesn’t use tutorials, tool-tips and such. UX pro tip: Describe how you want your users to feel when using the product. Although it’s only moving circles on a grid, those feelings were real. Two minutes into the game I felt how it is to be a cell in a petri dish, eating so I won’t get eaten, multiplying to increase my chances of survival. Player experience is the true triumph of Agario, that in very simplistic means provides a huge emotional experience. Player experiences could be described as stories of something real that happened: “I wanted to eat that fat doge cell so much that I’ve missed the giant Turkey cell that was lurking in the corner and she ate us both!”. Some games are so immersive that their impact on players is carved into the players’ heads as real-life experiences. Game designers take experiences as the essence of their product. User experiences could be described as “good”, “daunting”, “bad” etc. They focus on visual design, structuring, organizing, labeling and such. UX designers cherish the “human-computer interaction” approach to designing experiences, as they thrive to sooth the connection between humans and machines. What can we learn from it? See below:Īsk a UX designer and a game designer what an experience is and you’ll get two different answers.

#Agar io free#

Doesn’t seem like the ingredients of a very successful product, right? Well, since the game has launched on April the website got more than 180M hits and the mobile version peaked at number 1 on the iPhone top free apps chart, a day after launch. Other than this: Game’s graphics look as if they fell off the Microsoft Powerpoint’s truck 15 years ago, UI is very basic and the whole thing feels like a half baked prototype. The main rule: Eat smaller cells than you, don’t get eaten by the bigger ones. Game Design 5 important lessons Agar.io can teach us about UXĪgario (Agar.io) is a massive multiplayer game in which you play a cell fighting for its life.











Agar io